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Learn Ludo — A Visual Guide
Learn Ludo
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A visual guide · Ludo

Learn Ludo

Race tokens around the board and bring them home.
4
tokens per color
1
die controls movement
4
home spaces to fill

Each color starts with four tokens in its yard.

Tokens enter the main track, travel around the board, and eventually turn into their matching home path.

Y
R
H
B
G
Move tokens around the track, then into the home path.

Roll, choose a token, and move that many spaces.

The die gives your distance. Good Ludo play is choosing which token benefits most from the roll.

Capture loose tokens and protect advanced ones.

Landing on an opponent can send that token home, but racing too aggressively can expose your own pieces.

A turn, in order.

Roll the die.
Use the result to choose a legal token.
Move along the track.
Advance exactly the rolled number.
Resolve captures.
If you land on a vulnerable opponent, send it back to its yard.
Enter home exactly.
Finish tokens by moving them into the home path.

What counts — and what does not.

Legal

Moving one token by the rolled amount.
Capturing an opponent on a vulnerable square.
Finishing only with the exact count needed.

Not allowed

Splitting one roll across multiple tokens.
Moving through your home path with the wrong color.
Overshooting the final home space.

Bring all four tokens home first.

The winner is the first player to move every token around the board and safely into the home area.

Now play a quick game.

Play a quick solo race and practice balancing captures against safe progress.